
Audio Manager Pro – Complete SFX & Soundtrack Suite
Complete audio management system for Unity handling music, sound effects, and positional audio through a clean and extensible architecture.
Production-ready asset store tools I've published. Designed to improve performance, speed up development, and reduce boilerplate to a minimum.

Complete audio management system for Unity handling music, sound effects, and positional audio through a clean and extensible architecture.

Advanced GPU instancing framework designed to render tens of thousands of objects efficiently while minimizing CPU overhead in large Unity scenes.

Production-ready global event dispatcher for Unity that decouples systems, removes scene dependencies, and enables scalable event-driven architecture.
A selection of production game projects featuring my work in Unity development.
Features system architecture, performance optimizations, procedural generation, and team collaboration.

Procedural generation behemoth featuring complex systems, data-oriented programming and dynamic pathfinding.

City building game, a result of team innovation through a partnership with Hewlett Packard.

Single-player puzzle game with a fun physics-based interaction system. Features occlusion culling, positional audio and rope systems.

Surreal game offering players the use of real-time user-generated meshes for dynamic path creation.

A captivating space-themed casual mobile game and my first independently released title.

Short game created during the Brackeys Game Jam 2024, crafted by me and former colleagues under the name Keyhole Team.