UNITY SYSTEMS &
PERFORMANCE ENGINEER

Creature Corp.: Mastering Lighting and Animations

Game jam project (Brackeys Game Jam 2024), made with the Keyhole Team.

In short: Short game created during the Brackeys Game Jam 2024, crafted by me and former colleagues under the name Keyhole Team. Built by Eduardo Martinelli, a Unity systems & performance engineer in Vancouver, Canada.

Creature Corp is a card-based game developed during Brackeys Game Jam 2024, where players assume the role of a monster in a child's closet. This project, created by the Keyhole Team, focuses on technical implementations to deliver a dynamic and engaging player experience.

Key technical achievements include:

  • Procedural UI: Implemented a system for dynamically displaying and managing hands of cards, ensuring real-time layout and presentation based on gameplay state. Providing a seamless and responsive user interface.
  • Smooth Procedural Animations: Developed custom coded animations that provide immediate visual feedback for card plays. These animations are engineered to respond to the 3D world of the game, enhancing 'game feel'.
  • Interactive Visual Effects: Designed and integrated a series of visual effects to support interactive storytelling. This includes special effects for cards and changing animations as the alarm escalates.
  • Game Balance System: Engineered a core gameplay loop centered on managing a 'scare meter' through strategic card play. This system requires players to maintain a precise balance, preventing both over-scaring and under-scaring the child.

The game's design emphasizes strategic card management to maintain optimal scare levels, a mechanic underpinned by technical systems for visual and animated feedback.

Other things I've built

Want to talk about this project, or something similar? Get in touch.