Creature Corp.: Mastering Lighting and Animations
Game jam project (Brackeys Game Jam 2024), made with the Keyhole Team.
In short: Short game created during the Brackeys Game Jam 2024, crafted by me and former colleagues under the name Keyhole Team. Built by Eduardo Martinelli, a Unity systems & performance engineer in Vancouver, Canada.
Creature Corp is a card-based game developed during Brackeys Game Jam 2024, where players assume the role of a monster in a child's closet. This project, created by the Keyhole Team, focuses on technical implementations to deliver a dynamic and engaging player experience.
Key technical achievements include:
- Procedural UI: Implemented a system for dynamically displaying and managing hands of cards, ensuring real-time layout and presentation based on gameplay state. Providing a seamless and responsive user interface.
- Smooth Procedural Animations: Developed custom coded animations that provide immediate visual feedback for card plays. These animations are engineered to respond to the 3D world of the game, enhancing 'game feel'.
- Interactive Visual Effects: Designed and integrated a series of visual effects to support interactive storytelling. This includes special effects for cards and changing animations as the alarm escalates.
- Game Balance System: Engineered a core gameplay loop centered on managing a 'scare meter' through strategic card play. This system requires players to maintain a precise balance, preventing both over-scaring and under-scaring the child.
The game's design emphasizes strategic card management to maintain optimal scare levels, a mechanic underpinned by technical systems for visual and animated feedback.
