UNITY SYSTEMS &
PERFORMANCE ENGINEER

Hi there! I am Eduardo,

And I have been developing professionally for over five years. I began my journey in 2010 experimenting with animations in Macromedia Flash, and quickly discovered the importance of programming to fulfill my artistic desires. This led me to game development, creating custom Counter-Strike maps using Valve’s Hammer Editor and working with C++.

By 2014, I had transitioned to Unity, marking the start of a long-term commitment to building games that continues to this day. Over the years, I worked multiple industry jobs and expanded my expertise beyond game development into broader areas of software engineering, including API design, the .NET ecosystem, database management with SQL, and modern web development using CSS and JavaScript.

I am deeply passionate about software engineering and game development, and I continuously refine my skills to make ever better software!

Eduardo Martinelli

Eduardo Martinelli at a glance

Role:
Unity Systems & Performance Engineer (Unity, C# / .NET)
Location:
Vancouver, BC, Canada
Work authorization:
Authorized to work in Canada, EU and Mercosur (no sponsorship required).
Availability:
Available for full-time remote roles with Canadian employers, remote contracts, and on-site or hybrid roles in Metro Vancouver.
Specialties:
Systems architecture · Performance optimization · Simulation & procedural generation · Data-oriented design
Experience:
Building games with Unity since 2014 and developing games professionally since 2019.
Languages:
English (bilingual proficiency) · Portuguese (native) · Spanish (advanced)
Find Eduardo online:
LinkedIn · GitHub · itch.io

CAREER TIMELINE

  • Began at Raetec as
    Began at Raetec as<br>
    Database Developer
    2016


  • Started at Drone Kids as
    Started at Drone Kids as<br>
    Game Developer
    2019


  • Joined Pandora's Locks as
    Joined Pandora's Locks as<br>
    Electronics Technician
    2021


  • Started at Channel Assist as
    Started at Channel Assist as<br>
    Game Developer
    2023


  • Joined Blastworks Inc as
    Joined Blastworks Inc as<br>
    Software Engineer
    2024

What Colleagues Say

“Eduardo's one of those developers that really makes magic happen behind the scenes. … it's clear that his focus is always on optimization, evidenced through his routine code refactors that kept our game's performance a constant highlight.”

Shahaan S. UmarShahaan S. Umar Technical Game Designer at Electronic Arts (EA) Managed Eduardo directly · March 2024

“I can confidently say that he is an exceptional programmer. His expertise extends beyond mere technical proficiency; it's evident in every line of code he writes.”

Alejandro VaziriAlejandro Vaziri Video Game Development Worked with Eduardo on the same team · April 2024

“Eduardo is eager to learn, problem solve and contribute. When they were exploring the game code, they created diagrams, documented instructions and developed tools which we continue to use.”

Piper GordonPiper Gordon MSc Computer Science; Software Engineer E.I.T. Managed Eduardo directly · October 2025

“Eduardo is a curious and talented developer … uniquely talented at requirements engineering and testing to satisfaction.”

Colton PhillipsColton Phillips Lead Software Engineer & QA Automation Engineer Worked with Eduardo on the same team · September 2025

“He is an excellent communicator … He has great attention to detail and consistently puts his best effort forwards, which shows in his work.”

Sunmin ChoiSunmin Choi QA Automation Lead at Blastworks Inc Worked with Eduardo on different teams · September 2025

You can read these and more on LinkedIn.

EDUARDO MARTINELLI

© 2026 • Vancouver, BC

Unity Systems & Performance Engineer

Authorized to work in Canada, EU and Mercosur. Send me a message about roles and interesting projects!